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In tape collectors you are in control of four friendly robots that are looking for all the tapes of their favorite song, for each tape that the player collects the soundtrack gets more complex. In order to get their preferred tune complete the robots are going to face some puzzles and challenges!

The gameplay is based on a movement-recording mechanic in which you use the combination of the robot's movement to get through obstacles in the level. Be careful when making a move or you may find yourself losing some robots in the way.

Controls:

WASD or Arows - Move

SpaceBar - Jump

R - Recording 

E - Stop recording

Esc/P - Pause Menu


StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorsAquaPunk Projects, GabrielAntunes, Alexandre Monzen
GenrePlatformer
Made withUnity
Tags2D, Puzzle-Platformer, Robots, Singleplayer, upgrades

Download

Download
Tape Collectors Build Unity.zip 44 MB

Comments

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gg

(+1)

Sorry for bad english, but I'm not a native speaker!

Don't need to be sorry :), your effort to write all this sincere feedback did make us very happy! We are really grateful for you playing our game.

(+1)

Honestly, I thought that this new project took interesting directions in relation to art, it was really beautiful and different, however, I think because of the extended time of the jam, you wanted to put too much content in the game and this hindered the development. The camera is very close to the scene, it seems rigid and takes too long to follow the character, the robots are too slow, it takes a century to reach other points on the map, the jumps are horrible, zero sense of control! The tutorial is also not the best, it is not very clear with the mechanics of the game, it simply presents the buttons, but precisely because the first scenario is "large" and the camera is very close, it is difficult to understand. When you record the action and move on to the next robot, there is probably an overload due to the codes, the game is very slow!
The songs are beautiful, no complaints, the level design is good, but there was a lack of better camera spacing, the menu seemed a little bland, the animation of the robot listening to music is very cool, but maybe something like a backdrop or more colors could improve it as a whole! I would say that at least the help of someone else was lacking, however seeing in the credits, it was a good amount of people, six people, a lot of people for a jam, seven not even thinking! However, excellent work, but be careful with some simpler aspects that can compromise the experience!

First off all, we really appreciate your sincere feedback. We agree with you about the general movement about the player, the jump could be higher and the speed of movement faster. Maybe decreasing a little the gravity could be a nice way to manage better the jumps. Unfortunately, we didn't have enough time to adjust the overall balance of the game, although we have six members like you said, actually we had only 4 members working every possible day on the game :(. We really understand your felling about the progress velocity in the stages of the game, some points take to long to achieve and if some robot is dead, it's nearly impossible to finish the level. In the end, the game took the style of very thight precisely controls and high difficulty due the short time we had to adjust the way we wanted (more cassualy). Thanks again for playing our game and leaving a such great feedback like that. After that, we really want to adjust all those things.

(+1)

Unfortunately it isn't possible to rate this time without posting a game, but I followed your page with trigonemetry and came to test this new project!

(1 edit)

We are really happy to know that you came here to play our game by your own will. Yeah, in this game jam they changed the rules to vote, but don't worry, your feedback it's more important than rate, and we are very apreciate to know what your sincere opinion about our game.